A Sense of Urgency

by Kyth on December 19, 2009 under Leadership, Recruitment

Watching a movie made by an acquaintance’s guild today, I was struck by the utter lack of urgency most of their players showed when in a fight.  They would switch off the boss to DPS the adds, but they took their time about it.  If they were repositioning, they’d overshoot, then back up, then adjust again.  I saw keyboard turners.  I saw spell clickers.

This is the extreme version, of course, but I’ve seen it in every guild I’ve been in to one degree or another.  It’s often referred to, in DPS, as “pressing ‘2′ harder”, but that really misses the fundamental problem.

Today I was thinking a lot about our process of learning Sarth3D as Trouble and I were reviewing the notes going into his post on “How We Learned Sarth3D”, and I remembered how much that same urgency mattered when learning Sarth.  There wasn’t space to not switch targets instantly, or to pause in your DPS while moving from a wave, or to make extra movements just to spread out.

It’s not often a trait listed when you’re thinking about what qualities you value in your raiders, but I believe it’s a key one.

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1 comment

  1. ONOES. Someone clicked a spell! Egads! The end of the world as we know it!

    And this is why less than 5% of the game are "hardcore raiders", and the other 95% just looks at you and shakes their heads.

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